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Maintenance Update - Mar 3
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Maintenance Update - Mar 3
2022-03-02
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Dear Fireflies,

Lost Light is scheduled for a server update at 02:00 (UTC) on March 3, 2022. The estimated duration is 2 hours. Your game experience will be affected during the update. It is recommended to wait until the update is complete. We apologize for any inconvenience this may cause! Please restart the client after the update to experience the new content. A small gift will be sent to your mail for your troubles.

 

Update content:

1. Gunpowder was added to the Bounty store

2. Additional materials obtained by dismantling are available for sale on the black market

3. Added a function to stack automatically stackable items when auto-sorting the storage

4. Added a beginner’s guide for PC version users

5. Added color change and text alert for weapon icons when ammo is low in combat

6. Added animation effects when looting boxes

7. Added interface effects after picking up high value materials

8. Added risk warning to the loadout interface

9. Adjusted the weapon configuration on the character creation screen

10. Adjusted the scatter mechanism for shotgun slug shells, the distribution of hits is now more even and consistent

11. Adjusted dropout locations and values of some loot on Mt. Akiyama

12. Improved drop probability of hydraulic bolt cutters in the storage at Windswept Harbor

13. Increased drop value of items from commanders in ranked mode

14. Increased the duration of the hit alert on the screen, now the player will have more time to determine the direction of the attack

15. The amount of wire needed to upgrade the workbench is reduced
16. Reduced the amount of iron and money needed for the first two arsenal upgrades

17. Optimized performance of camera animation after clicking on the workbench

18. Optimized the realism of marauder voices, now the sound of the voice changes according to the location of the marauder

19. Optimized shot effects on the muzzle and ballistic effects of the shotgun

20. Optimized animation of getting up from the chair in the shelter

21. Optimized compass HUD effects

22. Optimized random sign-in rewards

23. Fixed bug with overlapping of models in the shelter